Triptych on Drugs "Inasmuch as there exists a history of art, there exists a time for art. Yet underneath the creative process, art also harbors a different, volcanic element." - Ernst Jünger I. Drugs as Media As soon as mushrooms begin to speak, we enter the domain of true knowledge: "I am old, fifty times older than thought in your species, and I come from the stars." When asked what brings it to earth, the mushroom refuses to answer: "If I showed you the flying saucer for five minutes, you would figure out how it works." Then why be a mushroom at all? "Listen, if you're a mushroom, you live cheap; besides, this was a very nice neighborhood until the monkeys got out of control." Psychotropic plants are teleports to parallel worlds. Moreover, they help us visualize immaterial data; one can actually see the words drifting from mouth to ear. But are drugs clusters of information in their own right, or merely channels for insights that originate elsewhere? McLuhan's drug use is proved by his thesis that the medium is the message, although we know that he never used hallucinogenic plants. The sixties generation could only come to the conclusion that McLuhan's body produced its own LSD. A peculiar thing about the media guru was that he circulated his trips in the form of aphorisms, whereas the average user, unable to match the learned scholar, received nothing but images whose info value rose to dangerous synaptic levels. In the end, the democratization of total insight may have resulted in a new aesthetics of images, but it hardly produced the kind of world literature to pull the reader into the intoxicated universe. Nowadays, knowledge about the gods, golden ages, extraterrestrials, little green men, the primal band and the global conspiracy is generally available, but turns out to be practically useless. At best, it stops us from acting and inspires us to stage effective power strikes. "To stand on the brink of unnamed regions, where no victory is to be won" (Benn). By definition, drug use is a form of entertainment, stuck in the stage of Shangri-la daytrips. Hang loose. The only scope narcotics have to offer is their dosage: Shall we take heroic doses or remain weekend users forever? Just as each medium creates its own mass, so drugs have conquered their own global markets. No creation without recreation. Provided there is enough room on your pocket calendar and bank account, those boring old personal surroundings can suddenly prove full of unsuspected suspense. Because drugs distort and enhance local experience, they stimulate our acceptance of the world as it is. Everything is all right and the other is OK. The power of cinema and literature to give meaning and coherence to a series of unrelated details can also be attained through botanical means. Thus, a walk around town can turn into a video clip, Carnival in Rio, a Flemish primitive painting, a Robert Frank photo book, a Godard film with independent audio and video tracks, or a visual version of the Soft Machine, or it may end in a meeting with the zombie. Again, the happy end is a matter of knowing what dose to take. II. Media as Drugs Television boasts a strange creation myth. In the early 1950s, the CIA found itself faced with the question of what would become the postwar mass drug. It hesitated between LSD and television. The possibilities for control originally discovered in psychedelic drugs turned out to have several undesired long-term side effects. Subjects developed a cosmic awareness that transcended social order and professional ambition. It was decided instead to boost television's disappointing results in mind manipulation through the large-scale distribution of television sets and programs. The effectiveness of the new medium's stupefying power relied on the radical colonization of leisure. The televisual image package is much easier to control than the trip's sovereign phantasms. Television's side effects are negligible. Only a handful of civilizationists still warn against TV addiction. The rest of us have long since accepted the electronic drug's actually existing fascination and democratizing effects. New media only exercise a hallucinogenic effect when they are first introduced; think of the first time you took your walkman for a bicycle ride, or your first steps in cyberspace. The mild intoxication caused by information-overload disappears once the user learns to divert 95 percent to the subliminal level. The two-minute trailer carries enough info for us to deduce the entire movie. Even video clips, for all their frantic editing, contain the 5 percent needed to give the full story. The latest thrill is when the obsolete 95 percent is presented as essential with omission of the 5 percent that really matters (as in "Twin Peaks"). Television's illuminating influence continues unabated: Year in, year out, it's always nice to bob on an ocean of information that bears no relation whatsoever to your own life. Television must keep up its touristic appeal: 95 percent bullshit and the promise of a real 5 percent to come. The zapping multimedia users are driven by their obsession to be there on time. Meanwhile, they keep on paddling and accept the general stupor. III. Media and Drugs The sober perusal of the media message soon results in isolation. In an effort to prevent this, coffee is now being served with the news and cans of lager accompany the feature movie. The ashtrays will be emptied at the end of the evening. Still, the recipient's dazed condition is considered taboo in media criticism. Movie critics get sick at the thought that the audience is usually stoned or drunk. Inebriated interpretation seems to be an insult to art. The pleasures of sex and drugs should be confined to the screen. Western civilization insists that the distance between work and appreciation be respected. It is unacceptable to hand in your social baggage with your ticket and watch the movie within its own context, rather than from some theoretical framework. The impending overdetermination through consumption frustrates cultural transmission. Feel free to give a personal twist to the plot, but do not exploit the images for a journey of your own. Now that we can understand the whole movie at once through expanded consciousness, the social ritual of revaluating the movie later seems ridiculous. The only entertainment left is to have a snort, drop or smoke pending the next kick. Conversely, drugged data preparation has become an established practice. Among musicians, the interval between consumption and appearance has been carefully laid down, something that is gratefully used by the audience to adapt its own dosage to the volume. In the computer industry, the use of smart drinks among software writers has become an accepted fact; so have the trips that make the money market so profitable. American artists take pride in their top dealers, while newcomers have to resort to suspect hustlers. Experienced readers have a flawless sensitivity to their authors' level of intoxication. What is interesting is not writing about drugs or filming the act but Ronell's drugged writing, Lynch's stoned shoots, Benn's coffeetable oeuvre, Blavatsky's hash revelations, Turel's Burgundy thinking, Baudrillard's cigarette hype, Scholte's cocaine paintings, Perry's XTC art, Marley's ganja songs, the speed of punk rock, the grass dialogues of Altman, even the High Politics of a Clinton and Gore. Drugs and media are equal partners. Until the computer is directly connected to the brain, and thus to the process of creation, accelerating and decelerating substances will be necessary to keep a cool head amidst the immense number of data interactions underlying the production of artificial realities. Drugs can be used as the metamedium to manipulate the technological media. Without them, we soon reach the limits of the tolerable. Drugs enable communication with (extra-)terrestrial intelligences. But at the same time they transform our individual nervous systems into technological media operating at the same speed as the noncorporeal equipment. Now that data generation without drugs has become inconceivable, it is time to let the drugs speak for themselves. Install Coke for Windows. ??