Provocative Watching "We're in the boredom-killing business." Television has left the wall unit to go all the way down. It's been equipped with little wheels to maximize domestic mobility. The late-medial receiver sprawls across the couch, bed, chaise longue, or floor, cuddled up with a pillow and stuffed animal. Video ergonomics leaves the chair (where once the modern monarchs took stock of their media-glacis) untouched and researches horizontal reception. The royal scepter has become a remote control used to admit or dismiss channels. The inner experience of half-sleep in front of the screen is periodically interrupted by visits to the refrigerator, lavatory, or telephone. "Where's the ashtray?" Is this the post-human condition so often discussed, or is that something reserved exclusively for the "other"? The slumped video condition never directly admits the images to perception. Once, TV watching was mediated by radio and television guides and domestic affairs. Slouching in front of the tube, viewing critically, the pace of the serials, the couch potato's total addiction, staring in fascination at the fluctuations of light intensity: All are legends of a distant television era. Today, we speak of filtered watching: a psycho-chemical magnifying glass has been inserted between the naked eye and the radiant tube. Viewers are no longer vulnerable, naked and innocent, but themselves manipulate the images, including them in personal leisure activities at will. The image regime of yore, ruling over the docile, homogeneous masses, has itself become an inert jumble of icons, ready for unrestrained revision. The trajectory of internalization has been reversed; the images are now assigned the theoretical grid of the relaxed subject. Video artists who wish to breach this order are going to need a lot of violence-and-panic aesthetics. Audiovisual media have not resulted in the anticipated "inundation by stimulation," but in a supreme state of mind. A space has been created between the classical transmitter and receiver, in which awareness can temporarily expand towards total control over every input. The best quality indicator for video clips and related genres is hashish and its designer variants. Herbal tea, café au lait, a microbrew, a Coke, a glass of wine, LSD, or XTC may as well produce unsuspected dimensions and one-shot viewing pleasure links. Everyone can be a fifteen-minute brilliant media theoretician. The unbearable state of current affairs has been reduced to archetypal proportions. There is comfort in the poetic experience of historical constants (for want of something better to do). Watching someone else's mental images is a form of temporary entertainment which can be extracted from the wealth of historical ideologies. But this is more than mere noncommitment; it is to glance at the final fateful hour. Drugs in hand, we descend into the very blueprint of the collective unconscious. Once beyond interpretation, we are surrounded by the thousand plateaus, here, on this simple weeknight, and all thanks to video. We should not underestimate the dialectics of quite ancient and new media. The technological images mentioned by Flusser draw on an immense, but limited universe: there is nothing new to be found. The attraction of media art is that it allows us to observe the entry systems themselves: Drugged perception consists of exercises in the perception of metastructures. Just as Hillary's account of the first climb of Mount Everest will always make for fascinating reading, even though nowadays we can simply rent a Sherpa helicopter to take us to the top from Base Camp I, so too are video art and computer animation of lasting value. Sooner or later, every experiment is fit into an all-night epic that mustn't necessarily be zapped to bits. The habit of replacing the old test patterns with all-night aquarium broadcasts (with viewers making furious phone calls about silverfish floating upside down on the surface) - or a video loop of a ride on the back of a garbage truck, a boat through the waters of Berlin or Amsterdam, or a one-way German express train - is an appeal to the normality-inducive characteristics of the zero medium. The attraction of home viewing through security cameras that would otherwise register only audiences appears to be self-sufficient. The question of why this should not be interesting can no longer be answered. In criticism, normality appears under two headings: one pacifying (stupefying television), the other incendiary (mass killers copying TV patterns). The influence of television is thought to have two mutually exclusive extremes, resignation and blind rage, which at the same time represent two aspects of one and the same popular awareness. But normality is always outside of the subject, who gains access to it through intoxication. To the user, the world is everything as it happens to be - all else is superfluous. The material at hand is taken for granted, and enhanced judgment (-through-joy) is not concerned with the critical note that starts off the debate, but with a medial-input analysis that will culminate in a maximum matter-of-factness and outshine all controversies. Ecstatic resignation has a biological basis, and does not result from any cognitive-rational understanding of commonplace affairs: Watching is not a mathematical formula, but a chemical process. Whether it's brutal violence or a corny game show that's being served up, the home front, with its superior outlook, is chiefly interested in its own perceptive reactions, not in the battle of signs that takes place on screen. All images are abstract; they become actual through the suspense created between the content of ideas that remains absolutely clear within the viewer's hypertransparent frame of mind, and the production of bodily juices which occurs now and then, despite everything. Only within the glands can normality be produced; all else is artificial exaggeration. Today, virtual reality presents itself as the media junkie's methadone. After kicking the habit, the clean synapses need to be offered an attractive alternative. Here, the advantage of video becomes obvious, in that it offered a distance to the image through which viewers could let their creativity flow. VR tries to beat the narcotic three-dimensional interpretation of the two-dimensional screen with the promise of a multifaceted, expanding, iconographic empire to keep you high. Yet VR, with its pseudo-menus, offers hardly a choice. It presents not a trip to the heart of the machine, but a program treasure hunt, an interactive holiday for the eco-minded citizen who prefers this artificial trek to disturbing the remnants of nature. Off the road through cyberspace is not included in the package; you cannot impose your own programs on the entertainment presented. In VR, no matter how far you travel, you never leave the library. The transcendence of the pictorial mountain achieved by the videonomous end user has been taken out of the cybernaut's datagloves. Now smart drugs are being developed that will allow the production of the most astonishing syntheses, even in VR. Since it is becoming clear that VR will never surpass the game-room level, the attempt is now to hasten the promised absorption by images through existing telecom accessories. In order to renew connected humanity's interest in the television screen's constitution, the industry is now developing interactive TV, the main motor of which is home shopping. The solitary human being's natural tendency to talk to objects is addressed by those firms who manage to buy access to one network or another. Hair conditioners may be sampled on screen, ordered by phone, and delivered at your doorstep by messenger services. The object's answer is to deliver truckloads full of flashy gowns, electronic gadgets and porn movies to the interactivist's home. Teleshopping's educational objective is to make the viewers realize that to switch on the television is to leave the home. Telephonic consciousness must be transported to the TV medium. An impulse buy in a shop is still an act of relative individuality. The home-shopping industry hopes to transform the pre-pay-TV era's receptive rapture into the consumerist ecstasy of "buying-power watching" on two-way channels. We do not yet know exactly what is ruining interactivist thinking; the danger that the expanded viewers will never get down to the decision-making process, will skip the stages of multimedia initiation and elaboration altogether, or will leave the choice of channels to knowbots programmed to their personal preferences, or watch standard channels only, or do something completely different ... Flick-it-yourself TV is a test of the old premise that the subject in front of the screen is willing to want, think, judge, act. It's comforting to dwell among the temporary autonomous flocks every now and again; a moment of relaxation from the everyday demand for unique creativity. Narcotics enhance our understanding of the nature of media power. They do not produce new inner images, but offer control over the complete old external image package. Drugs do not reduce, distort, or prevent reception; rather, they give the viewer the power of direction. A fact that is hard to accept for the media persons who thought of themselves as situated at the heart of the power disposition centered around technogical images, but which considerably increases the silent majorities' joy of living. What remains for the intellectuals, having only just conquered their own alcoholism, is deconstruction sports. This mental fitness training is the current approach to the video medium: to scan all channels for possible fasc/rac/sexism and the according level of political correctness. The media designers are well aware of this, laying their traps for every conceivable cultural-critical viewpoint. Many representatives of the theoretical classes have already defected to the other side of images, taking great satisfaction in the maelstrom of interpretations they evoke and manipulate. Contemporary illustrated stories already offer so much deconstruction by themselves as to dismantle the critical view by its own methods. Reichean movements, Eco-style mass culture, classical Freudianism, new age healing through blending in with the natural picture, fundamentalist selection methods: All these outlooks appear to add to the synergism of the entire media package as edu- and infotainment. Video is no longer watched as a means to get carried away, but is an interpretable and temporary cultural product from beginning to end. What has Hollywood come up with this summer? What lasting values does European cinema have in store for us this time? What's interesting in video is its production process and financial boards, not the final visual experience. All that counts is the aesthetics of production conditions. The awareness that everything is an expression of the Zeitgeist is the most rewarding form of historicism. "A responsible video from the Clinton era; a fine example of '90s engagement." So far, reality TV defines itself in relation to classical media-user numbness: the rough image is expected to kick the spoiled viewers where they had it coming, a strategy aimed at charging the weakened image package with raw energy. The inevitable consumer's answer is: "Bring me another Coors!" Reality is just another marketing stunt. What's more exciting is the cold turkey of drug-free watching. To sit through the edit, shaking and in a cold sweat - to look the medium straight in the eyes, without the dope, in defiance of any productive relations. Those who place their bets on the return of traditional boredom will note that the image has already adjusted to the masses' level of intoxication to the point where it is impossible to follow without physical intensification. Detox is an attempt to witness the second demise of the Occident - by watching without either being manipulated or manipulating the images yourself. The existential moment of video arises when the viewers and their videos are linked up beyond all power structures. Any iconographic metaphysics, every superstructure or supreme violence disappears; all that the viewer without qualities observes are the picture lines passing by. In the material manifestation of the image, we are welcomed by pixels. Téchnis a friend for life. ??