Electronic Loneliness "Change the world; stay at home." Such is the adage of the social ergonomists who distill a political constitution out of the user-friendliness of consumer electronics. The pliability of society having been examined from every angle, the private is now assumed to contain a reservoir of diligent self-regulation just waiting to be tapped. Post-sociologists disguised as trend-tasters project all their reborn enthusiasm onto the homestead. Concerned for the army of stranded white- and blue collar workers, they seek methods to lift them from their state of anomie and unproductivity through home terminals. Individual enthusiasm for technogadgets is transformed into hope for an economic revival. Home installation of new media appears to have provoked a working condition. The combination of data highway and enhanced television leads to an irreversible return of the cottage industry in the form of virtual looms. The idea is that the countryside will flourish again, traffic jams disappear, the environment be saved and the family be restored. And who in his or her right mind wouldn't support just that? In the age of the shop floor, open-plan office, canteen and conference room, there was still a political work climate. It was still a matter of spatial proximity and visible hierarchical relationships within a broad technological circuit that encouraged the integration of specializations. The commitment to material production induced compulsory solidarity. This lay at the basis of twentieth-century corporate dreams, from Fordism and Taylorism to Japanese management techniques and New Age. The labor unions saw to the pacification of ever-latent labor unrest. Thus, in the postwar West there arose a configuration which guaranteed the manageability of social dynamics, a permanent reorganization which ultimately resulted in industrial underutilization. When, in an analogous development, socialist/communist passion slipped out of the picture, the social question shifted from the factory gates to the individual doorstep. The home thus became the object of fantasy for political economists and other social visionaries. Today, those who take early retirement are simply unmotivatible and are in fact written off. These grey masses belong to the industrial past; they make inroads on the last resources of the welfare state and are otherwise ignored. Yet it is they who consciously dedicated their active lives to interior design. The postwar generation discovered the home as a leisure object and mirror image of the self. Renovation and redecoration became their life fulfillment and relational therapy: an open kitchen for an open marriage. What mattered was the order of purchase and correct arrangement of refrigerator, hi-fi set, bedroom suite, floor lamp, motorbike, lawnmower, awning and washing machine. A special place was reserved for the means of communication: the car outside and the TV set indoors. The home was a sanitorium where you got the right treatment, a shelter for the practice of family ideals. The fatal turn came with the belated insight that we had all been working towards a realized Utopia where no one could survive for long. The whole collection of luxuries turned into dead capital. The social function of the family reception room gave way to the active temporary arrangement of support functions geared towards the individual. The excess of stuffy knickknacks has been replaced by a carefully selected mix of sanitary objects. This combination of stylized and functional ambiance prepared the home for its current transformation into workplace. Visions of home telework are on a par with wishful thinking about robots, artificial intelligence and organ transplants. They appeal to a future stage of development, as yet unknown but imaginable. Working at home terminals creates a work situation that lacks all the traditional attributes (physical exertion, collegiality, competition, movement, noise, dirt). Everything which used to make work such a nuisance seems to have disappeared. Machine operation by the few guarantees the prosperity of the many at home. But the internalized urge to work cannot bear this seeming idleness which is scarcely recognized as such by unemployment statistics. A sense of urgency must be created, a feeling that we've all got to work together to prevent a social regression to decadence, crime, and entropy. The delightful promise is that the masses will have something to do again and can thus be kept at bay. At home, we are invaded by science fiction: Spaceships lodge in the living room and the impression is that everybody is on a virtual journey into space. From "We're here to go" to "We're here to stay": Don't call us, we'll call you. Video games, 800 numbers, interactive media and home shopping have created the right mood and acquainted us with the necessary tactile skills to work at a distance for cash. Now, all we have to do is stimulate the decision makers to equip the telesector with the required technological and ideological infrastructure. We can support them by articulating our commitment to create a perspective on economic activities within a positive climate of collective individuals. The axiom of self-realization is casually slapped onto telework: You cannot become a full person unless you make yourself useful. No identity without activity. Pep talks, training and performance evaluations have to prepare the individualized masses for digital piecework. Telework is not an institution but a constitution, a frame of mind to nourish the new work effort. It is a matter of psychology before anything else: What used to be called apathy, being glued to the TV set, has become a first requirement for job performance. Isolation must be conditioned to this end: Individuals are locked up in niches where they are at one with the network. We are urged to keep our minds on the screen, for it is all we have. No flourishing family life or professional adultery awaits us; even the promised outlet of virtual sex is a dead end. All we are left with is the bill. Since chance meetings have been ruled out, dating services bring us video presentations and careful matching and screening techniques to line up desire with the matching package. No sooner have visiting rights been settled, then our all too human imperfections rear their heads to pose an acute obstacle before the affair has even begun. By and large, the other is unbearable. The other's ever-absent radiance and perfection form a social basis for boredom and apathy. Intercourse is stifled, and the tele-existences remain otherwise invisible and meaningless to one another. Martin Buber, where are you? Traditionally, the home has always been the abode of children and their grandparents, but there is no room for that any more. It's just that people have other things on their minds. By all practical standards, the telehovel has become intolerable of children. In this empty, coated environment, there is no room left to create a world of your own. Visits have been cancelled and are generally frowned upon; they can only disrupt the programmed order of the day. Little people are firmly caught in a monitored development scheme. Ever since their moment of conception, they have been clones of a cultural ideal. They are made for perfection. And woe to them who fail to live up to this investment in their opportunities. Play has become education, as exemplified by computers. For example, Nintendo education lays the medial foundation for future generation gaps. Those who have already grasped computers at age four will never experience the 'Net as the domain of rebellion. So they hang around on the streets, the ultimate forbidden territory (weapons, drugs, sex, fashion, joyriding). Outside is still the domain of the informal, of indefinite chance: fighting over nothing, making out, long waits, breakaways, accidents. The parents, meanwhile, remain chained to their home terminals, forever unable to break free. They find their peers in miscellaneous media and use them to share their despair. Locked inside a perfect world, they simply cannot imagine that anyone would have it any other way. The primary socialization of people into ill-behaved adolescents, with all the accompanying biological deviations, makes the media into meaningless institutions that neither exercise authority nor manage to inspire. It is the same as with other toys: After the initial thrill they are simply tossed aside. Modern parents lose their last anchor, now that even computers no longer offer a solution. There is no way back, now that the family as a network has been disrupted. The family was never functional to begin with. If anything, it resembled a hedonistic pack, unable to think of better pastimes than harassment, gossip, fooling around, blood and mayhem, ambitious plans, bad eating habits, excessive drinking and disenchantment. Actually existing electronic loneliness cannot be expressed in metaphysical or psychiatric terms. It is not a matter of profound melancholy but of shallow artificiality. Desolation is a fatal production factor, a trap one stumbles into by reckless thinking and believing in daydreams. Only organized tourism is still considered a way out: the assembly of a collection of psycho-physical experiences, from meditation, repentance, exhaustion, ecstacy, fasting and pilgrimage to heroic relief campaigns. But none of these sensations can help one brace oneself for that highly personal confrontation with the machine. Pulling the plug on the 'Net means suicide. There is no future without the 'Net, and there are no alternative scenarios left. Nothing seems to prevent the advance of enclosures. We have finally left the age of despair. Get serious. Emotions have settled within the archeological layers of consciousness, in an age in which the history of attitudes is being recorded. The 'Net as the ideal merry-go-round for self-styled identities will neither create revolutionary situations nor bring the world to an end. Cybernetic emptiness need not be filled, nor will it ever be (with desire, disgust, nor unrest). Finally, telematic energy will disappear into the flatland of silence. Commands may still flicker on the screen, but it is you who has disappeared. ??