Posts Tagged: gaming
Will Gaming Become Tomorrow’s Music Stage?
The pandemic is causing labels to hold out with album rollouts for the time concerts are allowed again. This streamlining of revenue models is quite common but doesn’t sit well with fans. But if there’s one thing this pandemic has shown, is the culture industry’s ability to innovate. Other ways of streamlining business models are [...]
TOD #6: Gaming Rhythms: Play and Counterplay from the Situated to the Global
The Institute of Network Cultures proudly presents the 6th issue in the Theory on Demand series from Tom Apperley, Gaming Rhythms: Play and Counterplay from the Situated to the Global about this publication: Global gaming networks are heterogenous collectives of localized practices, not unified commercial products. Shifting the analysis of digital games to local specificities [...]