The User Condition 04: A Mobile First World

Nowadays, computers can be found inside cars, fridges and watches. So, what do we envision when we think of a computer user? Google Images will provide you mostly with images of people sitting in front of a laptop or desktop computer, somehow confirming the concern that the computer, in the very moment when it becomes truly pervasive, disappears not only from sight, but also from the imagination. Here, I want to briefly argue why the most productive conception of a computer user today is that of a smartphone user.

“Computer user” search on Google Images.

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Intervista di Alessandro De Vecchi: design come adolescenza, deprofessionalizzazione, artigianalità digitale

Alessandro De Vecchi studia design al Politecnico di Milano. Per la sua tesi mi ha posto alcune domande sulla questione professionale, i progetti self-initiated, l’automazione, Instagram e il rischio imprenditoriale.

ADV: La tua formazione nel graphic design guida gran parte del tuo lavoro di ricerca, in quanto settore emblematico nell’industria creativa quando si parla di imprendicariato. In un saggio del 2017 sottolinei come parlare di graphic design come linguaggio ne farebbe emergere la componente ideologica, invece di parlarne in termini soluzionisti, come spesso invece viene fatto. Inoltre, sottolinei come la strada politica possa essere una strada per riaffermare il ruolo intellettuale del designer. Nell’ottica di innescare questa riaffermazione del ruolo intellettuale, credi che la strada politica sia l’unica strada? Ci sono collegamenti con il tema del linguaggio, dato che lo colleghi al tema dell’ideologia?

SL: Innanzitutto andrebbe discusso il valore di un eventuale affermazione o riaffermazione del designer come intellettuale. A distanza di alcuni anni dalla pubblicazione di quel saggio mi rendo conto che l’intellettualizzazione stessa sta al cuore del problema. Con essa intendo la produzione di un’immagine del designer quale detentore di una certa influenza culturale. Non esiste il designer; esistono i designer. Tra di essi i designer-intellettuali sono pochi. Tutti gli altri sono quasi del tutto ininfluenti a livello di discorso pubblico. Ed è proprio qui che si innesta il discorso politico. La politica che auspico è una micropolitica del lavoro, focalizzata su istanze specifiche come il reddito, il tempo di lavoro, la questione abitativa. Ciò è l’esatto opposto dei tentativi perlopiù fallimentari di lobbying professionale, come il tema dell’educazione del pubblico alla cultura progettuale. Per fare politica i designer si devono spogliare della propria veste professionale e disciplinare. Devono porsi non come progettisti ma come lavoratori della conoscenza. Devono allearsi e riconoscersi con mondi a loro estranei piuttosto che cercare di distinguersi da essi.

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La regola di A G Fronzoni

[Articolo pubblicato su Progetto Grafico #35. Il Pdf dell’articolo è scaricabile qui.]

Il lavoro di Fronzoni è spesso accolto con fanatismo, ma c’è chi guarda con sospetto al suo purismo monastico. Tuttavia entrambe le fazioni hanno assorbito il suo insegnamento più di quanto credono, dato che questo consiste non tanto in una lotta contro l’inessenziale, quanto in un’ortopedia operata sulle cose, su se stessi e sugli altri.

Tra i progettisti grafici italiani attivi durante il secolo scorso, A G Fronzoni è colui che più radicalmente ha tenuto fede alla missione moderna: quella di innalzare la progettualità a principio di vita fondamentale. Attraverso un’attività che può essere considerata una lunga serie di esercizi, Fronzoni ha inquadrato lucidamente l’analogia tra design e pratica ascetica, ovvero tra progetto delle cose e progetto del sé, offrendo un esempio da imitare a generazioni di designer. È forse questa la vera ragione del culto particolare che avvolge la sua vita e il suo lavoro, un culto che va oltre l’intensità e la coerenza di un’opera talvolta in contrasto con i rigidi precetti del modernismo. In questa sede mi ripropongo di indagare, purtroppo soltanto tramite fonti secondarie, la dimensione ascetica presente nel lavoro del progettatore Fronzoni (come amava definirsi) soffermandomi sul rapporto tra progetto delle cose, progetto del sé e progetto degli altri.

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The User Condition 03: User Proletarianization, a Table

I’m posting this table, as I think it fairly elegantly summarizes what I called “proletarianization” in the previous User Condition posts. The step forward I made here is to connect the level of user gestures to that of the algorithm. The table as image can be found here.

User Proletarianization
Feature Platform Factory
repetitive, semi-automatic, “mindless” gestures infinite scroll, swipe assembly
movement without relocation feed (the user doesn’t leave the page) conveyor belt (the worker doesn’t leave their position)
externalized, opaque, inaccessible knowledge (savoir) algorithm (arranging data into lists) industrial know-how (arranging parts into objects)

 

Dispatches from the Quarantine

by Silvio Lorusso and Geert Lovink

“Media: we must work together to go back as soon as possible to normality. Normality:”

During these long days, thinking is hard. Coronavirus updates come from every milieu: friends, family, work, governments, finance, the economy at large. None of them can be ignored. Remember, we used to complain about information overload. What about now? Now that we’re uninterruptedly tuned to different sources, from apps, radio, TV and newspapers, to Whatsapp chats with people in various countries and timezones. Now that our minds are busy processing the conditions and worries of our relatives and acquaintances, the selective scarcity of close-by supermarkets, the permutations of our shaky working schedules, the proliferation of software to set up. We put effort into changing our embodied automatisms, such as the urge to touch our face. In many ways, we are not ourselves.

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Intervista di Angelica Ceccato: Sapere ombra, lock-in e rivendicazione della gratuità

Angelica Ceccato sta lavorando alla sua tesi per il Master in Estetica dell’Université Paris8. Per questo motivo mi ha posto qualche domanda su Entreprecariat, cultura digitale e creazione artistica contemporanea. Di seguito le mie risposte, in cui non ho potuto fare a meno di includere un paio di riflessioni sull’attuale stato d’eccezione.

Illustration by Studio Frames

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The User Condition 02: A Tentative Chronology of the Industrialization of Web Interfaces (work in progress)

 

Apple’s “revolutionary user interfaces”

In a previous post, I hypothesized that the evolution of web user interfaces can be understood as their progressive automation which, following the paradigm of industrialization, produces in turn a proletarization of the user. In this post I propose a tentative chronology of technical inventions as well as future forecasts, formulations of trends, and public admonishments that have contributed to and engaged with such transformation. The term proletarization is inspired by French philosopher Bernard Stiegler. I do not use it in an accusatory or moralistic sense; by that I intend to simply point out that, by means of semi-automation first (infinite scroll), and full automation then (playlist, stories, etc.), the user is turned into a “hand” first and then into a machine operator, someone who supervises the machine pseudo-autonomous flow and regulates its modulations. Following Simondon, the machine replaces the tool-equipped individual (the worker).

There are four main intertwined threads in this chronology: the emergence of web apps, the invention of the infinite scroll, the appearance of syndication and aggregation, the introduction of smartphones and thus the swipe gesture.

As I’m sure I’m missing or misunderstanding some aspects of it, comments are very welcome. There is also a loong Mastodon thread about this. Let us begin.

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The User Condition 01: Infinite Scroll and the Proletarisation of Interaction

These are some notes related to a research project I just started at KABK. It’s entitled “The User Condition” and it follows Arendt’s tripartite model of vita activa to understand user activity and behavior. The initial intuition leading to my proposal was a blogpost in which I hypothesized that the contemporary web is characterized by a sort of ersatz praxis, aka political action, that replaced the fabrication dimension of the early days: whereas users were craftpeople at first, they later became political agents (in a very broad sense). I’m posting my note to self on a single thread on Mastodon, if you feel like following my convoluted thought process. If you like what you read invite me for a seminar / lecture / workshop, so I can keep developing this, or buy my book on the Entreprecariat.

If I were to intuitively point out a fundamental paradigm shift of user activity in terms of interaction, after the advent of the “corporate web” (this expression needs some clarification), I’d say that the user was reconfigured as a “hand”, understood both as a body component and as a someone who “engages in manual labor”.

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Artificial Intelligence or: How I Ended Up on the Adobe Blog

 

Some time ago, I was asked to answer some questions on automation and creative work for AIGA Eye on Design. I’m quite fond of this magazine, as it is deals with important topics such design education and it promotes laudable initiatives, such as a call for salary transparency. Fast forward one month and I find bits of the interview published on the Adobe blog (no one told me it was online). In the original inquiry there was no mention of a partnership with the company. If there were, I’d have declined the request, or at least I would have asked some money to be turned into Adobe infomercial (I’m a free software fan). Furthermore, the tiny bits extracted from the lenghty answers I gave are both misplaced and misquoted. The very text within quotes has been changed, and with that, its meaning. For someone who advocates the abandonment of any notion of quality (see answers below) the title “Why (good) designers are never going to be obsolete” sounds abhorrent.

As the about page of the magazine says, “AIGA Eye on Design covers the world’s most exciting designers—and the issues they care about”. Turns out I care about my time and ideas and who profits from them (whereas AIGA is a not-for-profit, Adobe is clearly not). This is why I’m disclosing this backstory and posting my answers in their entirety (I was quite happy with them anyway). Of course I’ll also ask the magazine to remove my name from the Adobe blog.

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MoneyLab #7: Two Highlights

Last week I attended the MoneyLab, now at its seventh iteration and dedicated to “feminist economics, social payments, corporate crime and the ‘blokechain’”. Some years have passed since I took part in this cycle of conferences, and I’m glad to see that there is both continuity (I recognized some familiar faces) and transformation (many new ones as well).

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