Posts Tagged: Blender
Blender: The Final Presentation
Blender’s final presentation started with announcing the coming of the new inteface. In fact, the Winter Camp event came just at the right time for them to work on the 2.5 release. By improving their interface they aim to be ready to attract the best designers, pushing the product to the next level. Referring back [...]
Blender: Is Too Much Self-Reflection and Network Theory Bad For The Network?
Blender is the leading open-source 3D graphics application that can be used for free, and by anyone to create “Hollywood-style” art and video animations. While there are over 50,000 people participating in the online community, the “active” development team is composed of about 50-60 people. At Winter Camp nine of the member came together to [...]
The Blender Business Model
When you enter the domain of the Blender network, the first thing that strikes you, especially when compared to many other networks present at Winter Camp, is their level of professionalism. Their meeting consists of elements such as targets, planning and design&development problems/solutions. It’s clear they have a common goal, a product, intersecting at a [...]
Whoops…. being too enthusiastic with blogging I was half an hour early and entered an empty theatre hall. The Screenings for tonight started at 8.30 pm with a Shrek/Ice Age-like movie titled Big Buck Bunny. The movie is directed by Sacha Goedegebure and produced by Ton Roosendaal from Blender.org. Big Buck Bunny is the surprise act while I was expecting [...]